Turning a 2D SVG into a 3D model

After successfully deploying my website (The original version can be found in the Wayback Machine) I felt like working for a bit on the image and iconography of it, starting with a logo for both the website and my projects.

After messing around with inkscape for a few hours, this is what I came up with:

logo with layers

Before importing it into blender though, I merged all layers into a single layer. This is because Blender will have every path imported as an individual layer and that means I'd have to work with about 20 layers individually. However Blender didn't like me doing this and just gave me a broken path for my trouble.

 

I poked around inkscape for a bit thinking how to fix it and what ended up doing it was exporting the image as a png, opening it in a new file and using the trace bitmap tool, then importing it into blender.

Next I removed the material that was imported and just extruded the path.

From here I brought the camera to origin, pointed it down, added a metallic material to the path, erased the background and from then on it was a matter of messing around with the composition until it looked the way I liked it.

From here everything was very straight forward, I just opened the png I had just taken in inkscape and drew a circle under it

This is the Finished result:

final logo

Honestly I'm rather satisfied with it, it scales very well and I can use the standard logo for the website and my projects, such as in this post's signature

 

 

 -Batlog

 


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